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  • 電子競技史 體育/運動 張軒 電子工業出版社 9787121350566
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    【出版社】電子工業出版社 
    【ISBN】9787121350566
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    內容介紹



    出版社:電子工業出版社
    ISBN:9787121350566
    商品編碼:53679198075

    開本:32開
    出版時間:2018-06-01
    頁數:220

    代碼:48

        
        
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      商品基本信息,請以下列介紹為準
    商品名稱:電子競技史 體育/運動 書籍
    作者:張軒
    代碼:48.0
    出版社:電子工業出版社
    出版日期:2018-06-01
    ISBN:9787121350566
    印次:
    版次:
    裝幀:平塑勒
    開本:32開

      內容簡介
    本書編委會由上海久意信息技術有限公司等一線平臺的從業者,上海戲劇學院、華東師範大學等高校學者,上海文廣新聞傳媒集團等相關專家組成。編委會囊括了電子競技行業的“產學研”精英,在大量調研國內外歷史資料和采訪相關人士的基礎上集結成此書。 電子競技作為新興的運動項目,得到了社會各界的支持與關注。本書回溯了電子競技的發展史,將電子競技從起源、壯大到受阻後重生,再到成為新興產業的歷程一一道來,資料豐富、內容實,體繫嚴謹、理論科學。

      目錄
    章 萌芽(1983年之前)···························································1
    1.1 背景·····················································································1
    1.1.1 時代背景······································································1
    1.1.2 硬件設備發展································································1
    1.1.3 電子遊戲的誕生·····························································4
    1.2 遊戲廠商:雅達利································································7
    1.3 場電競賽事··································································15
    1.4 支戰隊·········································································17
    1.5 國內狀態·············································································20
    1.5.1 經濟狀況·····································································20
    1.5.2 硬件設備·····································································20
    1.5.3 電子遊戲尚未出現·························································23
    思考題························································································24
    第二章 轉變(1983—1997)··························································25
    2.1 日本遊戲產業的崛起···························································25
    2.1.1 日本遊戲廠商從模仿到自主·············································25
    2.1.2 任天堂轉型和紅白機大熱················································27
    2.2 賽事····················································································31
    2.2.1 玩家自發建立的賽事················································

      編輯
    本書從電子競技的源頭開始回溯,以嚴謹審慎的學術態度將電子競技從起源到發展壯大再到成為新興產業的歷史一一道來,詳細展現了電子競技40多年的發展歷程,並對電子競技的未來趨勢做出了預測。 




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