[ 收藏 ] [ 简体中文 ]  
臺灣貨到付款、ATM、超商、信用卡PAYPAL付款,4-7個工作日送達,999元臺幣免運費   在線留言 商品價格為新臺幣 
首頁 電影 連續劇 音樂 圖書 女裝 男裝 童裝 內衣 百貨家居 包包 女鞋 男鞋 童鞋 計算機周邊

商品搜索

 类 别:
 关键字:
    

商品分类

  • 新类目

     管理
     投资理财
     经济
     社会科学
  • 行為變化設計(影印版)
    該商品所屬分類:圖書 ->
    【市場價】
    497-720
    【優惠價】
    311-450
    【作者】 溫德爾 
    【出版社】東南大學 
    【ISBN】9787564149833
    【折扣說明】一次購物滿999元台幣免運費+贈品
    一次購物滿2000元台幣95折+免運費+贈品
    一次購物滿3000元台幣92折+免運費+贈品
    一次購物滿4000元台幣88折+免運費+贈品
    【本期贈品】①優質無紡布環保袋,做工棒!②品牌簽字筆 ③品牌手帕紙巾
    版本正版全新電子版PDF檔
    您已选择: 正版全新
    溫馨提示:如果有多種選項,請先選擇再點擊加入購物車。
    *. 電子圖書價格是0.69折,例如了得網價格是100元,電子書pdf的價格則是69元。
    *. 購買電子書不支持貨到付款,購買時選擇atm或者超商、PayPal付款。付款後1-24小時內通過郵件傳輸給您。
    *. 如果收到的電子書不滿意,可以聯絡我們退款。謝謝。
    內容介紹



    出版社:東南大學
    ISBN:9787564149833
    商品編碼:1392028666

    開本:16
    出版時間:2014-09-01

    代碼:68
    作者:溫德爾

        
        
    "

    基本信息

    • 商品名稱:行為變化設計(影印版)
    • 作者:(美)溫德爾
    • 代碼:68
    • 出版社:東南大學
    • ISBN號:9787564149833

    其他參考信息

    • 出版時間:2014-09-01
    • 印刷時間:2014-09-01
    • 版次:1
    • 印次:1
    • 開本:16開
    • 包裝:平裝
    • 頁數:355
    • 字數:485千字

    內容提要

    新一波產品浪潮專注於幫助人們改變其行為和日 常生活,無論是 *多的鍛煉(Jawbone Up)、管理財務(Hellowallet) 還是組織郵 件(Mailbox)。溫德爾編著的《行為變化設計(影印版 )》這本實用指南將為你展示如何為那些力圖采取行 動並達成目標的用戶設計這些類型的產品。
         Stephen wendel是HelloWallet的首席研究員, 他將帶領你一步步地 把行為經濟學和心理學應用到產品設計和開發的實際 問題中去。
        你將學習到一種簡單的迭代方法來確定目標用戶及其 行為、構建 產品和評估效果。同時你也會了解到如何創建易用的 產品來幫助 人們作出積極的改變。
        

    目錄

    Foreword
    Preface
    PART I UNDERSTANDING THE HIND AND BEHAVIOR CHANGE
    Chapter 1 How the Mind Decides What to Do Next
    The Deliberative and Intuitive Mind
    Making Sense of the Mind
    Most of the Time, We're Not Actually "Choosing" What to Do Next.
    Even When We "Choose," Our Minds Save Work
    The Obvious, Simple Stuff Is Really Important
    A Map of the Decision-Making Process
    On a Napkin
    Chapter 2 Why We Take Certain Actions and Not Others
    A Simple Model of When, and Why, We Act
    The Create Action Funnel
    On a Napkin
    Chapter3 Strategies for Behavior Change
    A Decision or a Reaction: Three Strategies to Change Behavior
    Strategy 1: Cheat!
    Strategy 2: Make or Change Habits
    Strategy 3: Support the Conscious Action
    A Recap of the Three Strategies
    On a Napkin
    PART II DISCOVERING THE RIGHT OUTCOHE, ACTION, AND ACTOR
    Chapter 4 Figuring Out What You Want to Accomplish
    Start with the Product Vision
    Nail Down the Target Outcome
    Identify Additional Constraints
    Generate a List of Possible Actions for Users to Take
    On a Napkin
    Chapter 5 Selecting the Right Target Action
    Research Your Target Users
    Select the Ideal Target Action
    Define Success and Failure :
    How to Handle Very Diverse Populations
    On a Napkin
    PART III DEVELOPING THE CONCEPTUAL DESIGN
    Chapter 6 Structuring the Action
    Start the Behavioral Plan
    .Tailor It
    Simplify It
    Make It "Easy".
    On a Napkin
    Chapter 7 Constructing the Environment
    Tactics You Can Use
    Increase Motivation
    Cue the User to Act
    Generate a Feedback Loop
    Knock Out the Competition
    Remove or Avoid Obstacles
    Update the Behavioral Plan
    On A Napkin
    Chapter 8 Preparing the User
    Tactics You Can Use
    Narrate the Past to Support Future Action
    Associate with the Positive and the Familiar
    Educate Your Users
    How Training Your Users Fits In
    Update the Behavioral Plan
    How Behavior Change Techniques Relate to the Thought
    the Behavior Requires
    On a Napkin
    PART IV DESIGNING THE INTERFACE AND IMPLEMENTING IT
    Chapter 9 Moving from Conceptual Designs to Interface Designs
    Take Stock
    Extract the Stories or Specs
    Provide Structure for Magic to Occur
    On a Napkin
    Chapter lo Reviewing and Fleshing Out the Interface Designs
    Look for Big Caps
    Look for Tactical Opportunities
    On a Napkin
    Chapter 11 Turning the Designs into Code
    Put the Interface Design in Front of Users
    Build the Product
    Go Lean If Possible
    On a Napkin
    PART V REFINING THE PRODUCT
    Chapter 12 Measuring Impact
    Why Measure Impact?
    Where to Start: Outcomes and Metrics
    How to Measure Those Metrics
    Determining Impact: Running Experiments
    Determining Impact: Unique Actions and Outcomes
    Other Ways to Determine Impact
    What Happens If the Outcome Isn't Measurable
    Within the Product?
    On a Napkin
    Chapter 13 Identifying Obstacles to Behavior Change
    Watch Real People Using the Product
    Check Your Data
    Figure Out How to Fix the Obstacles
    On a Napkin
    Chapter 14 Learning and Refining the Product
    Determine What Changes to Implement
    Measure the Impact of Each Major Change
    When Is It "Good Enough"?
    How to (Re-)Design for Behavior Change with an
    Existing Product
    On a Napkin
    PART VI PUTTING IT INTO PRACTICE
    Chapter 15 Common Questions and a Start-to-Finish Example
    An Example of the Approach
    Questions About How and Why We Act
    Questions About the Mechanics of Building
    Behavior Change Products
    Chapter 16 Conclusion
    Four Lessons
    Themes
    Looking Ahead
    Appendix A: Glossary of Terms
    Appendix B: Resources to Learn More
    Appendix C: Bibliography
    Appendix D: Endnotes
    Index
    About the Author




    "
     
    網友評論  我們期待著您對此商品發表評論
     
    相關商品
    在線留言 商品價格為新臺幣
    關於我們 送貨時間 安全付款 會員登入 加入會員 我的帳戶 網站聯盟
    DVD 連續劇 Copyright © 2024, Digital 了得網 Co., Ltd.
    返回頂部