第1章 三維特效動畫概述
1.1 三維特效動畫內涵 ···················1
1.2 三維特效動畫的應用 ················5
1.2.1 影視特效 ·····························5
1.2.2 建築表現 ·····························6
1.2.3 欄目包裝 ·····························6
1.2.4 遊戲動畫 ·····························7
1.3 我們身邊的特效鏡頭 ················8
1.3.1 液體特效 ·····························8
1.3.2 煙霧特效 ·····························8
1.3.3 燃燒特效 ·····························9
第2章 火焰燃燒特效動畫技術
2.1 效果展示·······························10
2.2 動畫場景分析 ·······················10
2.3 制作火焰燃燒動畫 ···············12
2.3.1 制作火焰發射裝置 ········12
2.3.2 為火焰動畫添加力學 ·····19
2.3.3 火焰的渲染設置 ············21
2.3.4 為火焰添加粒子細節 ·····23
技術專題:如何獲取正版的Phoenix FD和
VRay軟件 ·······················27
2.4 渲染設置······································28
第3章 龍卷風特效動畫技術
3.1 效果展示···················································31
3.2 場景單位設置 ···········································31
3.3 制作龍卷風動畫 ········································32
3.3.1 創建龍卷風發射器 ·····························32
技術專題:如何更改視口的背景色 ·············41
3.3.2 調整龍卷風的細節 ·····························42
3.3.3 制作龍卷風移動動畫 ·························47
3.4 渲染設置···················································50
3.4.1 設置燈光和攝影機 ·····························50
3.4.2 渲染輸出 ·············································52
第4章 倒牛奶特效動畫技術
4.1 效果展示······························57
4.2 動畫場景分析 ······················57
4.3 制作牛奶傾倒動畫 ··············59
4.3.1 設置液體發射 ················59
4.3.2 設置液體動畫 ················63
技術專題:為液體設置初始發射方向 ·········69
4.4 渲染設置···················································70
第5章 第5章 破碎飛濺特效動畫技術
5.1 效果展示·································72
5.2 動畫場景分析 ·························72
5.3 制作杯子破碎動畫 ················74
5.3.1 制作杯子破碎效果 ·········74
5.3.2 使用MassFX動力學繫統制作杯子
破碎動畫 ··············79
技術專題:設置動力學動畫需要注意的問題 ·····85
5.4 制作液體飛濺動畫 ···············86
5.5 渲染設置································94
5.5.1 制作飲料材質 ················94
5.5.2 設置燈光 ··························95
5.5.3 渲染輸出··························98
8.3.2 波浪計算模擬 ··············146
技術專題:提高液體模擬的動畫細節 ·······151
第6章
8.3.3 泡沫計算模擬 ··············153
巧克力醬特效動畫技術技術專題:如何控制泡沫的生成數量 ·······156
8.4 為液體模擬器設置海洋材質··········158
6.1 效果展示··············100
技術專題:調整海洋置換紋理的細節 ·······162
6.2 動畫場景分析 ················100
8.5 渲染設置························164
6.3 設置液體發射 ················102
8.5.1 設置燈光 ··················164
6.3.1 制作液體發射器路徑動畫 ···············102
8.5.2 渲染輸出 ···········································165
6.3.2 設置液體發射 ···································104
技術專題:“發射器”卷展欄命令解析·····105
第9章
爆炸特效動畫技術
6.4 制作液體動畫 ·························106
6.4.1 設置液體踫撞對像 ···········106
6.4.2 液體解算······107
9.1 效果展示············168
技術專題:“常規參數”卷展欄命令解析·····1
9.2 場景單位設置 ·········································168
技術專題:“液體設置”卷展欄命令解析·····1
2 9.3 創建爆炸特效 ·················169
6.5 渲染設置··········114
9.3.1 創建爆炸發射裝置 ··················169
6.5.1 制作巧克力材質 ·········114
9.3.2 爆炸動畫模擬 ·············174
6.5.2 渲染輸出·······················115
9.3.3 制作連續爆炸動畫 ··············180
第7章
9.4 渲染設置··············182
遊艇浪花特效動畫技術(一)9.4.1
創建攝影機 ··············182
9.4.2 渲染輸出 ·············184
技術專題:使用渲染預設渲染場景 ···········188
7.1 效果展示···············118
7.2 動畫場景分析 ············118
第10章 水果炸裂特效靜幀表現
7.3 設置遊艇動畫 ·············120
技術
7.4 設置波浪動畫 ·············123
7.4.1 水面動畫模擬 ·······123
7.4.2 泡沫動畫模擬 ·······129
10.1 效果展示···················192
技術專題:“泡沫屬性”卷展欄命令
10.2 使用Phoenix FD來制作水果炸裂特效···192
解析················131
10.2.1 設置場景單位··············192
7.5 渲染設置···········133
10.2.2 創建液體發射裝置 ······193
7.5.1
制作水面及泡沫材質 ··············133
10.2.3 創建液體模擬器 ·····························194
7.5.2
設置燈光···············134
10.2.4 創建力學影響·········196
7.5.3
渲染輸出················138
10.2.5 制作果汁材質·······201
第8章
10.2.6 渲染設置 ···············202
遊艇浪花特效動畫技術(二)
技術專題:影響果汁炸裂細節的參數設置 ···203
10.3 使用“液體”來制作水果炸裂特效·······206
10.3.1 設置場景單位······206
8.1 效果展示···········140
10.3.2 創建液體發射裝置 ··············207
8.2 動畫場景分析 ·······························140
10.3.3 創建運動場影響 ··················211
8.3 使用PhoenixFD創建波浪·············142
10.3.4 制作牛奶材質······················215
8.3.1
制作遊艇動畫 ···············142
10.3.5 渲染運動模糊特效 ···········216